
I also wanted to get to the mac version soon, since I know there are definitely some people waiting for that one.Īdditionally, if you do find bugs, I also set up github to track issues and you can file bugs and feature requests here so that I can compile them into an easily accessible list. I may get around them (I already have a list of feature requests that I'd like to get to including randomizing normal enemy classes and unmessifying palettes (also FE8 palettes)) but I didn't want to hold this back to get all the features in, or else, it wouldn't be a release for a few more months. New feature requests are, as always, appreciated.

I also added a convenient ZIP file that you can find in the release folder that packages the two files you need in the same folder together.ĭisclaimer: I don't claim that the release is bug free, but I think it is good enough for a v1.0 release which is mostly functional with the initial scope of the project. Not to mention, some of you might have even seen Fomortiis's "weapons" show up in some inventories.

:)Īdditionally, one last fix was made to ensure that dark magic users always get something usable instead of randomly getting monster dark magics I assigned E ranks earlier to. Note that there are three types of summons you could get (Ewan, Knoll, and Lyon's summons have different attributes). This adds logic to repoint the table if necessary and give any character that can access the summoner class the ability to summon when they get there. Previously, the summons were tied explicitly to Ewan, Knoll, and Lyon. This release adds support for randomized Shamans and Summoners the ability to summon minions. I think 0.99a was stable enough to warrant this official release.

Last post I'll be making about this for a while now.
